Sunday, March 18, 2018

Greene vs. Cornwallis Pt.II

Having rallied from the previous tactical defeat, the redoubtable General Greene  prepared to clash with the forces of General Cornwallis once again.  Each side had received reinforcements since Guilford Courthouse so this promised to be the biggest battle.  Yet.

Having blocked the valley they waited as the cavalry and Light Bobs identified their position and sent word back to Cornwallis.  Each side was allowed some troops to enter from off-table with the rebels having more options.  Rules are Guns of Liberty 2nd Edition, tables adjusted for 25/28mm figures.

Looking at the Rebel position from the light brigade.

The Rebels could have had a 2' set on but kept back.  The lights
were to pin but keep the cavalry intact for the pursuit.

The stream is impassable for wheeled pieces as the advance begins.

The newly raised (by me) Queen's Rangers appear on table.

Our left is mostly Loyalists, stiffened by a grenadier detachment
and a light gun.

We press on the right.  Von Bose, Queen's Rangers and Highlanders
wait to engage as two medium guns open fire.

It is mostly American militia facing the Loyalists.  A fair fight.

Our lights engage the best American units as more maneuver.

The loss is heavy on the left, made worse by the appearance of
American cavalry.

The Yanks charge over the fence!

60th Royal Americans (had to use my F&I figures) are shaken.

Our cavalry and mixed brigade prepare to strike.

Things go back and forth on the left.  The cavalry is easily repulsed
but an ominous dust cloud appears along the road off table.  Yellow
slips represent disorder.

Taking an extra turn to form line of battle, the French and Americans
move on table.  Late, but a welcome addition to Greene.

Likewise, Cornwallis' "Guards" brigade moves on.  They were
supposed to arrive elsewhere but were redirected while off table.

Although the cavalry was again unsuccessful, everywhere else
the Americans are routing or recoiling in the face of our steady
vollies.

So once again General Greene is forced to break off and retreat.  Had things held better on the main table the flank march might have been decisive.  But in the event our planned two session game was ended in one.  This time I believe the pursuit would have been a bit more vigorous as we had untouched and fresh troops in position, whereas the fresh rebels and French were out of position. 

Each side enjoyed success at times and the sadness of failure.  So a good game in that respect and better in that law and order was preserved for the Empire.  (Cue the music.)

2 comments:

  1. Nice looking game, but good Gawd, Man, you need lots more trees.

    Fritz

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  2. GofLII is a good system. My sons and I like it. They wanted to use 15mms and so we did. I lengthened movement and weapon ranges for them and it has been just fine.
    Cheers,
    Bill P.

    ReplyDelete