Showing posts with label Johnny Reb III. Show all posts
Showing posts with label Johnny Reb III. Show all posts

Wednesday, May 31, 2023

All Roads Lead to Washington

To prepare for a late summer "Mega-game" some of our Johnny Reb stalwarts gathered to get up on the rules again and also to test out scenario ideas.  In tonight's game four players start with two infantry brigades on table.  The Confederates have a smattering of cavalry and are expecting reinforcements later.  (Damn work life!)  We have experimented with each side having the same or different objectives that are kept secret.  In this game the Rebs need to exit the table on the corner road.

As always, comments, corrections or suggestions are welcomed.  Click on the copious pictures to "big up" them.  

Initial deployment, with the exit point upper left.  All units
were rated even, no green or elites.

The Reb column.  Initially some brigades had set starting points.

My command US Regulars and seasoned troops look to
swing wide and hit the Rebs in the flank.

Throwing caution to the wind, the Rebs race to the road
and can see the table edge.

Soon though the "smattering" of Reb cavalry becomes the 
"smashed" cavalry.  The Iron Brigade moves to close the gap.

Anticipating(?) my move, the Rebs send troops out to 
protect their flank, leaving the other command to open the road.

Each side grabs favorable ground and gets deployed.

It appears the Union left is in a good position, but it is
a thin blue line.

Action becomes general on the Union right with losses taken and
given.  The yellow marked figure means the unit is Shaken.

Things look better for the seasoned brigade as some 
catastrophic dice rolls remove some Reb units.

The left, where a table edge hugging maneuver threatens
to unhinge everything.  The blue flag markers indicate orders
issued, as Johnny Reb is an order based, simul move system.

Oh cheese and crackers!  Two fresh Reb brigades enter
the fight, thankfully the dice placed them a distance away.

The US Regulars, having driven off the first Rebs, must
now prepare to receive a fresh attack.

Seeking to take pressure off the left, a limited attack is
planned against the left-center.  It is highly successful.

But likely isn't going to save the day.  The Reb numbers
are simply overwhelmed the shot up and reduced Yankees.

The Union right is stable for the moment but that will
just mean a good withdrawal. 

"I know you don't want to, but retire to the other side of
the creek."

There is little to be done to stop the Alabama Tide.

Advancing a bit to see the extent of the disaster as the
previously charging Yankees rally back.

All over but for the Rebel Yells.

The destruction of the Union left was skillfully done, aided by some wretched dice.  Just when the turning operation on the right might have been getting started, the arrival of fresh brigades put an end to such dreams.  A good time was had and we felt freshed with the mechanics of our favorite ACW game system.  Next time Johnny Reb!

Tuesday, July 20, 2021

Sedgwick's Charge - July 4th, 1863

 Following the bloody repulse of the Confederate attack that came to be known as Pickett's Charge, the Union corps commanders pressured Meade to "finish off" Lee and the Army of Northern Virginia to end the bloody war.  In our scenario, written by Scott Mingus, they get their way and Meade launches his last reserve, Sedgwick's VI Corps onto Lee's position on Seminary Ridge.

The game system is Johnny Reb III, 30:1 figure ratio, with a somewhat enlarged table to allow for a modicum of social distancing.  The game was unique that it featured a higher concentration of artillery than typically found in our pick-up games, and the use of light field works which are also a rarity.  Lee's force had ten brigades, four of which were rated elite, and massed artillery batteries.  Sedgwick likewise had ten brigades (one elite) and two massive batteries from division and corps reserve artillery.  Neither side could call for reinforcements during the game.

Looking across the field at the Confederate position on Seminary Ridge.

Length-wise view of the initial deployment.  

Seen from the Rebel left flank.  Bliss Farm smolders
in the center.

First casualty and "snake eyes," a rout. The first of many.

Turn two and the Yankees return the unlikely favor.

An unmodified roll of "ones" on two six sided dice results in a rout automatically.  Despite being just a few percent chance, it happened a great deal in our game.  Along with an abnormal number of double sixes.

A section of light field works opened up by another "snake eyes."

The Union side was required to spend several turns
bombarding the Confederate line.

Each side was operating massed artillery "battalions" with a slight edge in numbers for the Union.  The latter opted to roll as one for in theory, the greatest effect.  Unfortunately, both massed batteries managed to roll boxcars in the bombardment series of turns.  So while this gave out max damage to their target and an extra morale check for "unexpected devastation," it also meant they were out of ammunition!  This meant (as I ruled) that each element from the battalion had to go to a supply wagon to replenish, one at a time.  This had a HUGE effect on the softening up expected to the strong Confederate line.  Why we use dice I guess.

The Union left begins their advance.  More units, mostly
Union, rout from cannon fire.

R.E.Lee attached himself to a battery and devastated
the Union forces advancing.

Confederate view of the Union advance.  A very strong,
if thin line awaits.

Some brigades trying to minimize their time under
fire by advancing in column, a juicy target.

On the Union right, the Yankees clear the fence line
and expect the Rebels to attack.

Unknown to the Union commanders, a scenario specific rule was in place prohibiting the Confederates from advancing or attacking, except to regain lost ground.  Lee had frittered away enough men the day before and wasn't going to attack anywhere.

The Reb right awaits the onslaught.

The grand view from the Rebel lines.

Still waiting(?!) for the Rebs to leave their stone wall cover.

Union center, having whittled down some of the Reb
artillery, begins to advance.

A fine line of Yankees, colors proudly flying, attack.

And the Union right is left to hurl taunts.

In fairness, one Union brigade had lost 40% and by the rules could no longer advance.  Another would be in the same straights with one more lost regiment.  The 3rd was cowering from the R.E.Lee directed artillery fire.

Turn 10 the Reb right attempts to surprise the Yanks
with a big charge.  With disastrous results as shown.

The Reb center has been weakened and now a major
attack is brewing.

Left-center from the Union POV,

What a glorious sight.  Follow the colors!

Even the Union right advances, masking their grand
battery on Cemetery Hill.

"Knowing that when the fire came, so long dreaded,
it would be horrible."

The Union left continues to make progress and throws
in the reserve brigade to exploit.

Meanwhile, the band played on...

Flanked, and reduced below 60%, the Rebels crumple
on the Union left.

As the great exchange occurs in the center!

Looking down field you can see the Yankees are on
Seminary Ridge as the center rages on.

The smoke clears and the devastation is revealed.

More Yankees pour onto Seminary Ridge.

More volleys are exchanged in the center.

And the shattered remnants recoil.  Those that could.

With two turns remaining that could have been played, we opted to end the game with the utter destruction of the Union center.  The Union right was stymied, unable to advance and doomed if Lee ever released his flank.  The Union division in the center was beyond rallying or renewing the fight.  But the reloaded artillery park would keep the Confederates from getting too pushy.

The big question was the Union left.  The scenario called for them to penetrate into the woods on Seminary Ridge and hold for a major victory.  Lee was starting to shift forces to push them out but with only two turns left to play it is questionable whether they could.  Though extremely costly, I judge it a minor Union victory.  Lee will not retire unmolested as he did in real life.

Thanks to all who played in good humor despite the scenario requirements and/or limitations.  One of our favorite periods and game systems, I can reasonably say a good time was had by all.