Friday, March 23, 2018

FoW Afrika

The 8th Army and Deutsches Afrika Korps met again to vie for control of the desert in a Flames of War 4th edition match-up.  This time with a massive 150 points per side.  In order to reach the requested total I had to dip into my Brits from a more lush climate.  Our host was Gnome Games East in Green Bay, WI.  They have several tables available upstairs and a wealth of terrain boards.

The mission drawn called for 40% of our lists to be held off table as random, delayed reserves.  The British had a tank (Crusader) formation and a motor infantry formation with lots of 25 pdrs and 17 pdrs in support.  Told you I had trouble getting to the required points.  Todd and I had the first move...

Looking from my left.  25pdrs, tanks, 17pdrs and distantly infantry.

And from the right.  Some 6pdrs and the infantry.

Facing 88s and Marders with superior ranges, the Crusaders keep
out of the line of fire behind the 17pdrs.

Lots of DAK infantry surrounding the distant objective.  My 6pdrs
have garnered a lot of attention and are about to run away.
Bombardment largely took out the German 88s and a couple of the Marders, leaving towed artillery support to just 3.7cm guns and 10.5cm artillery.

Significant reserves comes in all in the same spot.  Good place
for an air strike.
In the tank duel that followed our dice were better than theirs though neither side enjoyed hot shooting.  We could only bail them for the most part but the Germans seemed reluctant to remount.

Some lucky shooting kills the Tiger and tanks and aircraft bail
a bunch of Panzers.

From our reserves come Grants and American M10s,
By and large both sides got their delayed reserves exactly where they would have wanted them.  They weren't however exactly eager to get on table.

More 25pdrs on the same flank, making life difficult for the DAK.

With the Panzers, Marders and Tiger neutralized we did not play out the over-running of the unsupported infantry.  Given some of the Germans got "lost" and our start delayed, we played nine turns in about two hours.  Guess we're getting the hang of the rule changes in 4th edition.

Thanks Todd, Bob and Todd for playing, and Gnome Games for hosting us.

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