Showing posts with label Steam and Black Powder. Show all posts
Showing posts with label Steam and Black Powder. Show all posts

Wednesday, August 3, 2022

Cottonclads vs. Ironclads

Some time ago the naval might of the United States and Confederate States squared off in a fictional battle very loosely based on Plum Point in 1862.  Since I didn't have the exact ships involved it was scaled down a bit and substitutions made.

Rules were the excellent Steam and Black Powder as authored by the late Neil Stokes of the Saint Paul Irregulars.  They are easy to pick up and the result feels historic.  More importantly, you can get to a result in one session!  Models are a combination of Thoroughbred Miniatures and scratch-builts, in 1/600 scale.

Click to enlarge the pictures, comments and additions or corrections are always welcome.

Looking down river and with the benefit of the current, steam the rams Governor Moore, General Earl van Dorn, General Beauregard and Colonel Lovell, lead by the ironclad ram Arkansas at the point.

They sail past a rebel held community with gun batteries and infantry protecting it.  

Opposing them and simply trying to hold position against the current, are the ironclad gunboats Essex, Benton and Cairo.  This being a surprise attack, their starting speed was just matching the current.

Historically, the Confederates emerged from the morning mist and were on the ironclads so fast most only had time for a single shot before ramming attempts were made.  In our case the cover lifted early so the Yankees could start working up to speed.

Splitting their force to navigate around a small island, the Rebs and Yankees began exchanging ineffective fire.  The two rams closest in the picture were not happy with the development.

But attempts had to be made!  A ramming attempt glanced off the Benton as the next tried to set up his run.  The large Yankee guns began punching holes in the "cottonclads."

The Earl van Dorn came sweeping around the island, took a full broadside in passing from the Benton and was raked by the Cairo, catching fire.  More glancing ram attempts were made, but bow to bow has a low productivity.  


The Governor Moore had better luck against the Essex, but was punished in return.  Looks like the Arkansas has a perfect ram attempt lined up.... right?

Wrong! A hit to the wheelhouse left her repeating her previous move, turning away from a dream shot.  Meanwhile, the van Dorn succumbed to flooding and fire and sank.  Now it was the turn of the Col. Lovell to burn.

But her misery was short-lived as the still turning Arkansas cut her in half.  Note the turn arc shown.  Vessels have variable turn arcs depending on size and speed and the rules have a nifty chart for pro-rating the simultaneous movement based on your speed.

Unfortunately I dropped the ball on more pictures.  Here we see the General Beauregard burning and eventually sinking.  The Benton suddenly fell victim to the chip-chip-chip effect or glancing rams and gunfire.  The Essex is off camera in a sinking condition.  The Cairo will likely escape, as will the "tinclad" that sailed on to support the ironclads.

Although the River Defense Fleet could hardly bear to lose any ships, the blockading squadron had been driven off with major losses and the Arkansas survived to fight another day.  So the lose of three cottonclad rams was acceptable.

I'm looking to do the full version of Plum Point at a convention this year.  To that effect the General Sumpter, General Sterling Price, General Bragg and Little Rebel are in progress.  The additional "Pook" ironclads are covered.

Thanks for looking.



Saturday, May 5, 2018

Fading Thunder - 1865

In March of 1865 the CSS Stonewall made a run for the South, scaring off two much larger Union warships covering her without a fight and disappeared into the Atlantic.  As it happened, a leak delayed her until she put into Havana to learn the war was over.  In our scenario she has run into Port Royal, SC destroying some wooden Union ships along the way with little damage.  She then replenishes and sorties with a blockade runner and the wooden warships available.  For their part the Union Navy has summoned armored ships and prepares to oppose her with the USS Onondaga, Passaic, Tecumseh (one of several ships resurrected for our game) and Varuna.  The Stonewall, seeking to escape for commerce raiding, Banshee (runner) and gunboats Selma, Gaines, Chattahoochee and Fort Morgan are prepared to fight it out.

The Confederate "fleet" flanked by supporting shore batteries.

The blockaders await.

The Stonewall (left) and Banshee (right) hang back at first.  Each
ship has a turn-arc rating based on size and speed.

A miss, but  demonstration of the range of the Stonewall's 300pdr.

Each side's plans become fairly apparent.  The cottonclads suffer.

A lucky hit on a gun shutter takes out a gun on the Passaic.

The Selma is ravaged by shot and shell.
 
Damage control does their jobs but others burn.

The Banshee tries to act inconspicuous and slip out.

The Stonewall has a turret which fires every turn.

Rams were common, damage was not.  Here the Selma glances off.

"Nothing to see, don't mind me, just passing through."

The Chattahoochee sank quickly though the others gamely fight on.
The Varuna was rammed twice, once by the Stonewall and sank.  The Onondaga and Passaic each lost a gun through a gun port being hit, and some damage had been taken, but all three could still fight.  The Banshee received one broadside that did no critical damage and escaped the short-ranged Union ships.  The Stonewall danced for a time beyond the range of most of the Union guns, but as her mission was to escape and since damage had been received, she headed for the open sea.  The Union monitors helpless to do more than watch.

As it happened, the Union plan was to concentrate on eliminating the Confederate gunboats first then concentrate on the Stonewall.  In that they were successful, only a badly damaged Fort Morgan returning, albeit heavily damaged.  However it made the Confederate plan fairly easy and escape possible.

Rules were Steam and Black Powder by Neil Stokes, ships are 1/600 and a mix of Thoroughbred, Bay Area Shipyards and homemade models.  A very playable and fun set of rules that is easy to pick up.