Saturday, January 28, 2023

Market Garden Campaign

 In conjunction with the Rochester Area Historical Miniatures Association, the Fox Valley gamers are playing the new version of the Firestorm Market Garden campaign.  Results from games are tabulated each game turn and we find out whether it is A Bridge Too Far, using Flames of War.

The first turn saw the 82nd Airborne attempting to hold against a Panzer Brigade formation and a Panzer Brigade Panzer-Grenadier formation.  As such, in the points system, the elite Americans are expensive and the poorly trained and reluctant Germans are cheap.  Our game had two para platoons with attachments, 81mm mortars, pack howitzers, 57mm anti-tank guns, recon jeeps and M10 tank destroyers engaging 14 Panzer MkIVH tanks, 4 Wirbelwinds, a section of 8cm mortars, two batteries of 12cm mortars, a platoon of HMGs, and three platoons of panzer-grenadiers.  Both sides had air support in the form of P-47s and Me-262 Sturmvogels(!?).  The Germans were numerous, but once pinned would be difficult to motivate to advance again.

Click on the images to enlarge them.  

The opening positions looking at the German
right and American left wing.

The center area.  The US jeeps have spearheaded to expand
the deployment area, though they didn't gain much turf.

A mass of MKIVs and an SS recon platoon prepare to duel.

A remarkable round of shooting from the dug-in
57mm guns took out three panzers and bailed the fourth.

Elsewhere, the Me-262 proxies roared to attack.  

AA fire hit two, but they survived to blow up a jeep and M10.

Being the start of a new campaign, a number of German proxy stands were needed.  But there was no confusion.

The P-47s finally showed up and attempted revenge, but 
utterly failed to even range in.

Feeling exposed, the remaining M10s pulled back.

The duel continued on the US left, trading losses.

The poorly trained Panzers managed to blitz
over the ridge and take out another M10.

The seemingly ever-present Luftwaffe shifted
targets, with less success.

Aircraft and lucky shooting mostly neutralized the 
panzers on the US right.

12cm mortar fire has thinned the paratrooper line,
and panzer-grenadiers occupied the ruined building.

The dice were unkind to the US most of the day,
and now only a single gun holds the line.

He in time breaks and runs, leaving only a single
LMG stand and the pack howitzers to hold the objective.
But only the panzer HQ and two tanks survive.

The Wolverines are down to a single TD as they
and the jeeps chew up German infantry.

Speaking of chewing, the wirbelwinds advance 
spewing 20mm death.

Recognizing the risk had to be taken, the panzer HQ
attaches to the platoon remnant and assault.  Eight dice
are rolled by the supporting howitzers, scoring 7(!) hits 
and stopping the assault cold.


The Panzer formation was now broken and the Panzer-grenadiers were without any remaining infantry platoons, so the mortars and wirbelwinds packed up and withdrew, allowing the paratroopers to occupy their objectives.  A hard fight which I as the US player thought I was losing.  Had my two killer shooting rounds gone the other way, it would have been all over.  Next battle, the dice gods may decide otherwise.


2 comments:

  1. That was some fine shooting under pressure at the end there!

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  2. I'm glad you were able to game, Michael.
    Thank you for the photos with explanations.
    Cheers,
    Bill P.

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