Tuesday, October 17, 2017

Wind on the Wadi

We continue to test "1916" by War Times Journal.  In this attacker-defender game we gave the former a near 2:1 advantage in units.  However, in the variable dice rolls the Commonwealth side got wire, trenches, mines and four on-table field pieces.  So big chunk of the numeric advantage was negated.  The German/Turkish force got a pre-game bombardment and both sides got three pre-registered call-fire spots.  Here's the table:

Commonwealth view of the left.  Some troops entrenched, some prone.
The pre-game bombardment took out a machine-gun nest on our left flank, which apparently was to be the main focus of their attack.

The far right.  The Central Powers could be no closer than 400
yards, or 20".

The left again.  Note the entrenched unit and mines in front.
One turn two the Turkish cavalry unit was unleashed.  We all expected them to be shot to pieces but inexplicably passed morale and savaged the first British unit defending.

The rampaging Turkish uhlans take huge losses but sweep on.

The enemy tried advancing by rushes, crawling prone, and just walking.

Having swept over the infantry, the uhlans hit the 75mm guns
and engineers attempting to dig them in.
Hitting two units were weren't sure how to resolved the assault.  After discussion we made the not universal decision to roll for each unit in contact.  The uhlans still won but narrowly and were wiped on in the subsequent fire phase.  Being so rare for cavalry to do anything, it's not surprising that the rules were vague.  But since we plan to stage most of our games in the Middle East, we'll need to pin it down.

The Indian troops in the palm trees are driven off, so the Highlanders
redeploy to the right from reserve.
1916 is a d6 game with a half-dozen possible modifiers, most of them hurting your "to hit" chances.  Unmodified, a roll of "one" gives no hits while a "six" kills three stands.  Quite a range of results on a d6.

Things are mighty thin for both sides on the left.  The mines
were effective though.

We are down three infantry units on the left and one 75.

Down one unit here, but heaps of Germans are out there, including
the feared flamethrowers.

After about eight turns the Germans and Turks had shot their bolt and called off the attack, the surviving Commonwealth forces were only too happy to see them go.  But more games are in our future.

3 comments:

  1. Thank you for posting.
    WWI Middle East is more appealing to me as well.
    Cavalry is a natural draw for me.
    BTW The Brits. had Yeomanry Cavalry in Palestine in 1940 or so.
    Bill P.

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    Replies
    1. I'm now working on my Australian light horse and some Punjabi cavalry.

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  2. Nice looking game, impressive table!

    ReplyDelete