Friday, March 2, 2012

1941 - somewhere in Russia

The early war collections got a workout last Sunday.  Ostensibly a 2000 point battle the sneaky Russians shorted themselves but didn't tell the Germans.  So the attacker-defender game was somewhat off from the start.  Of course, with a bit more planning....

Comrade Toddovitch ponders.

Commissar Bobovitch considers options.

The battlefield was not friendly to any attacker.  Woods on one flank meant that someone had to walk into a meat-grinder before effectively engaging the enemy, so the German left/Soviet right was quiet for much of the day.  The center was relatively open so advancing across it in the face of artillery would be difficult.  That left the German right/Soviet left for most of the action.

The view of the German right, big guns in view.

StuGs redeploy from center as the Soviets roll.


Imagine the horror of the infantry as a pair of KV-1s rumbled forward.  The Schutzen had no effective means of stopping them.  Sturmgeschutz to the "rescue!"  They maneuvered to get onto the flanks of the KV-1s and German infantry were ground under treads and evicted from their positions, only to discover that even in the flank they had no chance of even forcing a bailout.  One German commander threw up his hands and said, "we might as well run, we have nothing to stop them."  But I was wrong.

The Soviet air support was active if not effective.
The bizarre result of lucky and bad dice.

I don't know what the mathematical odds would be, but first the German 105s came down on the first try.  Then they scored hits on both Soviet tanks.  Needing only a 3+ to shrug off the large shells the Soviets rolled a "1" and a "2."  The firepower test (4+) resulted in a blow up and a bail out.  The course of the battle did a complete 180 at this point.  The German infantry rallied and took out the bailed KV-1 while the StuGs now sought meatier targets.

Meanwhile on the German left the Panzerjagers had engaged T-34s in a game of cat and mouse around smoke screens and ineffective shooting.  The armor of the T-34s shrugged off the light shells from the Panzerjagers while the Russians rarely got a shot against the Germans.

German left with Panzerjagers facing T-34s.

The other flank defeated, they seek decisive action here.

The T-34s and a company of infantry raced forward to close with the Germans.  The Panzerjagers got lucky but enough T-34s survived to close with the German infantry who were again helpless against them.  Crushing some and forcing back the rest the tanks found themselves surrounded on both sides by German armor and succumbed.  A last ditch infantry assault was easily repulsed and the game called.



In the end, despite the armor superiority the Soviets were utterly defeated again.  A recurring theme in our games that again makes me wonder if the Soviet lists are flawed.  In '41 conscripts against veterans is a thankless task.  It takes a good sport to play them.  Fortunately our group has them in abundance.





Sunday, February 26, 2012

This... ends... here!

Situation normal, all [insert metaphor of choice] up!  The Soviets have ruptured the front.  We are to delay their advance as long as possible and then withdraw.  Although we know they are coming to our front, they could show up anywhere behind the line as well.  So what are our assets?

Two companies of panzer-grenadiers (in trucks), two platoons of Panzer IVs, two Panthers, a Tiger I, 105s, mortars, two towed 75s and starting dug in.  Fighting the long way along the road, a ridge line dominated the center with intermittent woods and a village at the end.  Off the line were the Panthers, towed 75s, a platoon of Panzer-Grenadiers and most of the artillery.
From the German rear, looking towards the front.

The ridge and waiting Germans.

Initial Soviet deployment to our front.

As expected, as the Soviet attack started to the front, additional Soviets came in on both flanks.  What was not expected was the strength of the flanking attacks.  Full companies of lend-lease Shermans and Churchills roared on table with accompanying infantry.  The carnage began quickly.
Surprise!  Nine Shermans, three Churchills plus supports.

Nine Shermans and a mass of infantry on the other flank.

Depending on your viewpoint, things are going well here.

The Soviet infantry facing the ridge found that they were deployed too far back and were ravaged by German artillery.  So too went the Soviet anti-tank guns which were quickly neutralized by the artillery, giving the German tanks a free hand to act/react.  One platoon of MkIVs rapidly began to redeploy to face the new crisis.  Soviet tankers took out a pair of 105mm guns that had just redeployed to meet the threat.
Concentrating on taking out the Shermans.

The rampaging T-34 rolls on.

The Churchills close on their hapless victims.

Although long range fire from the Panthers and lucky shooting from the towed 75s exacted a severe toll on one flank, the Soviet Churchills closed for an assault.  Approaching as they did there was little the infantry could do but die or run.  Similarly on the ridge a T-34 assaulted the German infantry, right into the face of a well placed Panzerschreck team.  Well placed perhaps, but ill-schooled in their weapon as two shots went wild and they were quickly steam-rolled.  On the other flank, away from the camera, the Soviet tanks were stopped cold by the redeployed MkIVs but the infantry rolled on in and took the village from the stunned Panzer-Grenadiers.
Shermans dead or run off, along with the remaining Churchills.

Armored cavalry to the rescue, Panthers sit tight.

The T-34 has done it's job, but now is alone and isolated.

At this point the Soviet morale began to break.  Tanks were abandoned as their crews ran for safety.  Cavalry and infantry began to inch backwards, realizing they had no chance of breaking through.  A hurried report went out to high command: "once we blast the Soviet infantry out of the village we can hold for some time.  Send more ammunition!"

Thanks to Dan for hosting and for Todd, Andrew and Jake for playing being gentlemen gamers.  Some Soviet airpower would have helped a great deal.




Friday, February 24, 2012

Volleys Rolling on the River

Some scheduling and communication issues lead to having only three players for our SYW game and no cavalry for the Hanoverian side.  Making the best of it we determined that all the French and Hanoverian cavalry was off battling on better ground.  Rules were Final Argument of Kings 2nd Edition (play test version) with the French fielding 23 battalions of 12 and 16 figures with 6 batteries against 17 Hanoverian, all 16 figures and 5 batteries.  The river was a disorganizing feature.  You could move up to it, then place yourself on the other side in good order, move across and dice to be disordered, or charge across and automatically be disordered.  It has a big effect on play.  The French had to evict the enemy from the river line.




As the French commander, observing the enemy behind the town on the left I determined to move forward as the artillery on the hill prepped the enemy line, then turn right and descend upon them, rolling up the line.  Or, that was my plan.




On the right I delayed the advance of my small brigade, hoping to get more Hanoverian battalions engaged first.





My two grenadier battalions and Regt. la Marck got well stuck in against the river line, absorbing a lot of punishment, though the potential was mitigated by some horrid dice on the part of my opponents.  The Hanoverians behind the town rapidly reacted to the turning attempt, advancing to bring flank pressure of their own.  The French artillery park were ordered up by the commander in chief to create a new killing zone.




As the Irish moved up behind the embattled grenadiers and Germans, the battle became general across the whole front.  The honor of the first charge of the day went to the Hanoverians though it failed.  Musketry and limited artillery continued to whittle down the Hanoverian defenders till an opening appeared.  Old regiments with long traditions like Picardie, Normandie and Auvergne fixed bayonets and readied themselves.  Splashing across the river the line was ruptured and the enemy guns scattered.  Hanoverian counter-attack caused great harm but another charge put an end to the fighting, before the Irish even got stuck in.  We did get to see the rare exchange of lines as the battered but unbroken grenadiers and Germans disengaged to allow the following Irish brigade to take their place.



Though the French had a bit more of a numeric advantage than I expected the battle was exceptionally hard fought with both sides attacking somewhere.  Tip 'o the three-cornered hat to Andrew and Jake for the gallant effort.  Game finished in about three hours after a delayed start.











 

Monday, January 9, 2012

A Fresh Look

In a rare expression of "commonness" with his subjects, the Grand Duke of Litharus was observed taking a stroll with his Duchess and retinue recently.  Stunned on-lookers saw him walking the cobblestones of the older part of Vilnius.  He was even seen to leave a few coins at the local inn.






Buildings are a recent addition from the fpm series available at the Wargame Vault.  http://www.wargamevault.com/ These are sold as PDFs and are an inexpensive way, coupled with a quality printer, to produce inexpensive buildings by Dave Graffam Models.  They often come with different "layers" so that with basic Printshop skills you can produce a winter or harbor-side version.  Plus, since you have purchased the PDF you can print multiples, make some variations of your own, and produce a nice village or town setting.  Frequently at The Wargame Vault you can score a free or on sale version.  In retrospect I should have scaled them down a bit before printing so make them more compatible with my not-quite-so-heroic scale figures.

For our purposes, my darling wife glued these to a card backing of similar weight to what you would find on the back of a pad of paper.  This gives the building much more strength and fewer warping problems, but does create some construction issues.  Peg did a very nice job putting them together so they sit nice and flat.  These aren't Miniature Building Authority quality (what is?) but you can literally get a couple dozen for the price of one MBA model.

The cobblestones are a post-Christmas sale score.  The strip is 3' x 18" and cost me less than 10USD.  Over the years I've picked up enough of them to set a decent diorama.  Figures are a mix of Blue Moon and Eureka with the parade offered up by the latest Ostzeiskiy battalion from the Wargames Factory figures.





Tuesday, January 3, 2012

Achtung, Jabos!

Our regular Sunday game this week featured Flames of War, four players and evidence all points are not created equal.  As a pick-up game we went with what we had.  So my 1944 British, based on the 11th Armoured Division took on 1941 Germans.  Points were 1830 for the British and 1786 for the Germans.  Both sides bought priority air support and neither bought any AA assets.

After deployment the British plan was to attack on the left while defending on the right.  To that end the two troops of armour (I'm being British here) was in the left and centre with a platoon of infantry, while the Vickers platoon and 6 pdrs. were on the right.  3" mortars were there primarily to help defend given their short reach on a 9x6' table.  The Germans had two platoons of panzer-grenadiers in trucks, a bunch of "door knocker" 3.7cm anti-tank guns, short-barreled StuGs, PzJgr.I and self-propelled 15cm guns.


Hauptman Andrew says, "Vas ist los?"

My recon element made a dash on the right, mostly with the intent of keeping them honest.  If an opportunity to dash in opened up, then great.


Both sides advanced and both sides got air support quickly.  The Germans started a string of unsuccessful attacks, while the British got in a devastating hit early.


Equally quickly we learned that there was little the Germans could do against the Shermans frontally, though I continued my tradition of "once bailed out, always bailed out."  The killer for the German chances was the Luftwaffe's (Jake) ability to roll "1s".  Five or six Shermans were hit and anything but a one would have destroyed us,  In each case the Sherman survived.


As the Germans pushed forward across the front, the recon troop saw their opportunity and dashed for the safety of the woods.  They then began a lucky (no bogs) trip through the woods to eventually emerge behind the Germans.


Air support continued for both sides until the Germans were down to two dice, the British got theirs even with just two.  Results for the RAF never matched the early one, but it continued to be a hindrance for the Germans.




Finally, we had whittled them down to the point where Lieutenant Todd rushed the enemy objective with his infantry as tanks moved up to support.  Since the second objective was also threatened we could call it.  To complete the action, the Germans failed their company check.


Two of our regulars are teenagers and this game featured "youth and skill" against "old age and treachery."  We all know how that turns out.  However, I must tip my hat to the boys.  Despite the most wretched of dice with the aircraft, they behaved in a most mature and gallant manner, always keeping in mind "it's just a game."  Bravo lads!

Now maybe I'll cook up something special for a future game.  Scenario driven rather than objective.