Sunday, January 12, 2020

Tundra Con VI

Even though we were missing several gamers who usually attend, the 6th rendition of Tundra Con has to be judged highly successful.  We had 57 paid entries, plus our four vendors and a number of interested spectators from the patrons of the Legion Hall.  The post commander even got in a game!

A great many photos of our eye-candy games follows.  We finally got our regular website going, one cannot rely just on Facebook and word of mouth.  The plan is have a game master sign-up spot and a regularly updated event listing.  Be sure to put us on your calendar for next year.  January 9th!

Rebels and Patriots - French and Indian War.

Naval Thunder - Battle of the Java Sea.

Bolt Action

Battlefleet Gothic

Games and Mats

X-Wing - Epic space battles.

More space fighting.

ESR brought their shop and a demo game.

ESR - 10mm Napoleonics

En Sans Resutlat!

54mm Trojan Wars for sale.

One of the most popular games.

French Legionnaires, pirates, sampans, what's not to love?

Battle Fleet Gothic continues...

Marvel Crisis Protocol.

Poles and Swedes.

Getting started.

Follow the river.


Adeptus Titanicus.

Board gamers were an expanded presence this year.

I believe this was 3D printed.

Battle of the Bulge scenario that got no players.

Giant robots continues.

We also had Memoir '44 and Wings of War but sadly I missed out on getting pictures.  I suppose I was distracted setting up my "Bulge" game that didn't resonate with players.

Sunday we had our usual invitational game of Batailles de l'Ancien Regimes, planned by Brent Olson and featuring eleven players.  Unfortunately I was so busy helping players that I neglected to take many pictures.  The engagement, based on the Battle of Long Island, was fought on three tables that were connected but not connected.  We got a very historic result as the "British" made short work of the "rebels."

One of the set up tables.

The gang.


Friday, January 10, 2020

Final Argument of Kings Refresher

After a long delay in getting back to one of our favorite systems I put together a small game to introduce it to new players and bloody some freshly painted Prussians.  FAoK is a simul move game by the late, great, Dean West that uses a Johnny Reb II style.  For our four player game we had 18 French battalions, six guns and five cavalry going against eight Prussian (four grenadier) and four Brunswick with the Lippe-Schaumberg battalion.  Three cannons and four cavalry rounded out the force under Prince Henry.

Initial deployment from the Prussian side of the table.

Looking the length of the table starting positions.

FAoK has a grand tactical system so we were able to get a jump on them.

The new Prussian cuirassiers made short work of their French opponents.

On the right the French sought to use their numbers to turn our flank.

Things got fast and furious in the center.

The pipe cleaner marks the extent of the charge, just reaching the
French rear.

A timely Brunswick flank charge stabilized the right.

Things were confused in the center but superior musketry was
taking a huge toll.

The French artillery had not done much and found themselves flanked.

Yellow pipe cleaners indicate shaken units.

Disordered but the cuirassiers are still very dangerous.

Slowly losing to superior numbers on the right but they lasted
long enough.

So with their center ruptured, the cavalry largely gone and a confused mess on our right the French chose to withdraw precipitously.  Other games have taken the focus because of campaigns, but Final Argument of Kings remains one of our top three systems.  I'm sure 2020 will see more games.

Saturday, November 23, 2019

The Convoy Must Get Through

The invasion of Vaneria by the combined armies of Odessinau and Latveria took everyone by surprise.  Believing the allies to have been sufficiently chastised the previous year the Vanerian leadership on the border had relaxed somewhat.

Reacting quickly reinforcements have been dispatched and supplies gathered to run into the soon-to-be-besieged city of Proskurov.  As the invading armies spread out, light troops were sent to harry and disrupt wherever possible such plans.

And so we find ourselves with a convoy of eight wagons and two herds of livestock, escorted by a Janissary regiment, a battalion of light infantry and a squadron of cavalry desperately trying to get themselves under the protective guns of the Gammon Ravelin.  With equal determination a trio of light cavalry squadrons and a light infantry battalion seek to stop them.  Rules are Batailles de l'Ancien Regimes by Bill Protz.  Each unit (or the convoy) are activated on a turn of the card, as is the order of musketry fire.  Being a cobbled together convoy of mostly civilian wagons, even on the road their movement is slow.

The convoy and their view of the distant ravelin.  The back table is in play.  The Janissary regiment has been split into two elements, with the lights in open order on the right side of the road and the Cossacks trailing.

To their left a squadron of hussars leads a light infantry battalion.  The convoy got the first move, then everyone else started moving on card flips.

The Odessinau troops get ready for combat.  In the distance the mercenary Bosniaks and Colonel Stark's light cavalry move after a delay.

But they too get into battle order, facing the lights and Cossacks.  Both the Bosniaks and Cossacks are irregular units so if they charge they will immediately fall into disorder.

The Bosniaks test the mettle of the Vanerian lights.  The melee is inconclusive and the cavalry bounces back to try again.

Seeing the large body of disciplined infantry the Odessinau cavalry relocates behind the woods as the light infantry prepares to engage.

The firing and movement cards to a lesser degree favored the allies.  One Vanerian battalion was severely reduced before they got to fire.

The Bosniaks and lights were pretty inefficient but the morale toss for the lights broke them and they were pursued to destruction.

Although doing grievous harm with musketry to the Odessinau hussars, Colonel Stark's unit handily defeated the Cossacks and found themselves in an enviable position.

Mindful of their mission and aided by the fact that the civilian drivers and refugees wouldn't fight back, the cavalry plunged in among the convoy.  

The head of the convoy got under the guns of the ravelin and was able to reach Proskurov later.  A squadron of Vanerian dragoons showed up belatedly to help and the garrison of the ravelin sortied to help cover the survivors.  In the end, both livestock herds were lost along with four wagons.  The Vanerian lights took 60% casualties after being routed (more on that next).  A Odessinau hussar squadron was routed as was one of the Janissary battalions.  The ravelin was under orders to conserve ammunition so could only fire if the enemy came within 30".  Likewise, the allies were under orders not to proceed too close since they needed to be preserved.  In the wagons taken was found food and musket ammunition, the sheep and cattle may or may not make it to the main body. 

After the action, casualties were diced for.  A roll on a d6 of 1-3 was a light wound or straggler that would rejoin their unit the next day.  A roll of 4-5 was a heavy wound that necessitated going into hospital with a doubtful return.  Finally a roll of a 6 was killed outright.  The results are tracked by the referee (me) and are carried forward in our Imagi-Nation campaign.  Unlike others we have played using the works of Charles S. Grant, we are going "off script."  The commanders will be able to make their own decisions regarding the prosecution of the siege and defense.  Interesting times await.

Saturday, November 16, 2019

A New War Looms for Imagi-Nations

After the planned invasion of Vaneria was preempted by a counter-invasion of Odessinau, the rebuff did not discourage the alliance of Odessinau and Latveria from planning new mischief.  King Alfred of Latveria invited King Alaniz of Odessinau to his dreary capital of Krakow for planning in a cold February.

From a palace painting.

In the end it was decided that Odessinau would provide the bulk of the forces for what was optimistically labeled the “Hammer Blow.”  Latveria would add supporting elements and would put as much of it’s army in the field as was judged safe.  Neighboring recent enemies Litharus and Rondovia were judged to likely remain in camp, providing only limited logistical support to their distant neighbors.  But it is written that the enemy of my enemy is my friend, so who could predict the future?


The plan called for a strike force to move in secret on the Vanerian city of Proskurov, which sits astride the Buh River in the Ukraine.  Projections by engineers and senior staff suggested that it would take 30 days to dig the parallels, set the siege gun positions and open a functional breach in the walls.  During that time the plan was that Latveria would tie up the bulk of the available Vanerian army.  Naturally, any delays would increase the chance of a relief force intervening.  Once there was a practical breach the city would be summoned to surrender, of failing that, to be stormed and sacked.  Field Marshal Ivan Oleksander of Odessinau will act as overall commander of the besieging and immediate covering force with Princess Victoria von Dhoom of Latveria getting her first semi independent command.

Proskurov’s defenses had been upgraded during the Vanerian occupation from the 17th century Vauban style fortress to include outer works and an improved citadel to anchor the fort on the more vulnerable side facing Odessenau.  The Gammon Ravelin in particular will have to be dealt with before a proper siege can begin.

A peaceful winter in Proskurov. (Now known as Khmelnytskyi)

The Gammon Ravelin


A transcript of the court proceedings when Jaan Abdul-Jaleel Yaman, Sovereign of Two Continents, was informed of the movement of the Axis forces:

“The very firmament will tremble beneath the multitude of hooves and boots that shall respond with such overwhelming force that the only recourse these foreign invaders will have is total capitulation to The Khan of Two Seas.

The hand of Venaria lies lightly upon the land of compliant vassals.  The hobnailed boot will be driven through the throat of all rebels.”