Tuesday, October 2, 2018

BAR Imagi-nation Game

The plan had been to play one of the games generated in our Imagi-nation mini campaign but critical drop-outs called for a change of plan.  But not game.  We still continued with Batailles de l'Ancien Regimes and a small(er) game.

The scenario was loosely based on the historic battle of Mollwitz in 1741 during the First Silesian War.  The table and OB comes from the book and rules that got me hooked on miniature gaming decades ago, The Wargame by Charles Grant, Sr.  However, with our timeframe and lack of helping hands I cut it further in half.  The Rondovians (Prussians) have an advantage in infantry numbers and quality with a sixty man unit of grenadiers, while the Venarians (Austrians) have twice the cavalry.

Movement and firing are card driven with brigade activation for this particular game.  Hits are given out in large numbers but saving throws mitigate the damage.  Sometimes.  To the game!

The Venarian army marching to battle.

Looking down the length of the table, cavalry in the distance.

The Rondovian perspective.

Each side was organized into three brigades so card turning would be equal.  The first three movement cards drawn were red so the Rondovians got/had to commit early. 

Cavalry moves aggressively from the start.

But the Rondovians initiate melee.

Reserve squadrons add weight to the melee.

Unlike the movement, when we got into firing range all the first fires favored the Venarians.  For almost the entire game.  This in spite of the fact I was playing the Venarians.  People have been saying for a long time that I love the game but the cards and dice hate me.  So even though I was running the cavalry I was gratified to see us shooting first.

Both sides have the challenge of forming lines from columns.

When the lines were set, both sides advanced.

Even though the Rondovians had more and heavier artillery ours got into action first and with effect.  Coupled with good vollies and poor saving throws the numeric advantage held by the enemy almost evaporated early.

Despite outnumbering the Rondovians my poor saves kept them
in the game.

The cavalry melees swirled about and one Rondovian squadron was able to charge into the flank of an advancing Venarian unit.  Great saves by the infantry and average saves by the cavalry led to a tied melee and the cavalry bounced back.

In order to get into the line, one reserve formation formed the
rare four-rank line.  Shooting cards continue to favor us.

The Rondovian attack on our left has been thrown back.

Charge and counter charge!  With a flank attack for good measure.

All the Rondovian cavalry is routed or at 25% strength.

The Venarian light cavalry charged into the flank of a possibly over-aggressive Rondovian unit.  I had no expectation of winning, but I had armored cuirassiers waiting for the next round after they were disordered by melee.

The rump of the Rondovian grenadiers look across the field.

"There's still a chance..."

As the center routed away, the chance ended.

We wrapped it at this point.  Had it been a campaign game we'd have continued for the body count but as it was the outcome was clear.  The combination of firing cards and way below average saves early on helped our cause immensely.  What made the game appealing was the disparity in infantry and cavalry set each side with the challenge of playing to their strength and minimizing their weaknesses.  Fun time for the five of us.  Gathered at 12:30, clear result and picked up by 4:00.  Perfect.

2 comments:

  1. Glad you got in the game lads!
    Thank you for the post Michael.
    Respectfully,
    Bill P.

    ReplyDelete
  2. Thanks for the post. Fun looking game. Hope to see you guys soon!

    ReplyDelete